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mapmodel's animation
06 Jan 12, 09:13PM (This post was last modified: 06 Jan 12 09:32PM by Milandrag.)
Post: #1
mapmodel's animation
hello
today i decided to try a bit to make mapmodel and that is animating it...
i got the animation complete and exported the tris.md3 but when i put the mapmodel in game it just stands still...
can any1 tell me what am i doing wrong?

edit:
nevermind...
looking into md3.cfg from ceilingfan mapmodel gave me the answer :)
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07 Jan 12, 04:52PM
Post: #2
RE: mapmodel's animation
Hmmm...
Perhaps you could post what your problem was, and solution, for future reference if anyone has and mapmodel animation problems.
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07 Jan 12, 05:55PM (This post was last modified: 07 Jan 12 07:11PM by Milandrag.)
Post: #3
RE: mapmodel's animation
when i exported the tris.md3 the mapmodel was not moving
than i added a a md3.cfg and inside i put:
mdlshadowdist 8 <=not exactly sure what it dows
md3load tris.md3 <=loads the configuration of the mapmodel
md3skin base iron.jpg <= <base> is the name of the group of faces inside the program (blender, milkshake, mm3d whatever) and <skin.jpg> is the texture i wanted this faces to be showing.
md3anim mapmodel 0 29 70 <=starts the animation; <0 29> frames you want to be animated, 70 FPS of this frames (kinda the speed of it)
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07 Jan 12, 06:55PM
Post: #4
RE: mapmodel's animation
(07 Jan 12 05:55PM)Milandrag Wrote:  mdlshadowdist 8 <=not exactly sure what it does

This command allows you to add shadow on your mapmodel, the higher the number the longer will the shadow stretch.
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