Thread Closed 
[Mapmodels] Flashing BAR Sign
22 Dec 11, 12:28AM (This post was last modified: 22 Dec 11 12:29AM by FANTOMAS.UA.)
Post: #1
[Mapmodels] Flashing BAR Sign
Download Flashing BAR Sign

[Image: 4dqWz.gif]

See it in action:
(Tip: In the game it flashes faster and sharper)




How to use
1. Unpack zip-archive into your AC directory
2. In yourmap.cfg (or in default_map_settings.cfg) at the end of mapmodels list add next string:
    mapmodel 1 6 0 0 "fantomas.ua/bar_sign"
3. Add model to yourmap as usually


I would be glad any comments.
Find all posts by this user
22 Dec 11, 12:54AM
Post: #2
RE: [Mapmodels] Flashing BAR Sign
Awesome!
Find all posts by this user
22 Dec 11, 01:00AM
Post: #3
RE: [Mapmodels] Flashing BAR Sign
How about "Live Nude Girls"?
Find all posts by this user
22 Dec 11, 02:50AM
Post: #4
RE: [Mapmodels] Flashing BAR Sign
Very nice.
Visit this user's website Find all posts by this user
22 Dec 11, 03:19AM
Post: #5
RE: [Mapmodels] Flashing BAR Sign
I always wondered what Flowtron did with all the blinking server names he confiscated. Good thing Cleaner and Fantomas are here to recycle them, instead of having them sent to the landfill.
Visit this user's website Find all posts by this user
22 Dec 11, 01:01PM
Post: #6
RE: [Mapmodels] Flashing BAR Sign
Nice one mate ;)

Mine is of the same inspiration, it's the letters that are flashing in a row.

On the other hand could you do us a favour and convert it onto .md3 please? Reasons are mentioned >>> Here <<<
Visit this user's website Find all posts by this user
22 Dec 11, 01:45PM
Post: #7
RE: [Mapmodels] Flashing BAR Sign
AC IS BECOMING A WHOREHOUSE.

Lol J/K, I love it :D
Visit this user's website Find all posts by this user
22 Dec 11, 02:10PM
Post: #8
RE: [Mapmodels] Flashing BAR Sign
(22 Dec 11 01:01PM)DES|Cleaner Wrote:  On the other hand could you do us a favour and convert it onto .md3 please? Reasons are mentioned >>> Here <<<
Thanks :)
I read that post. I trided one time to open my model in MilkShape and export it to md3, but MS said, that the some .qc file required. And I leaved this task to the better times :)
Ok, I'll try one more time in the evening.

Find all posts by this user
22 Dec 11, 02:19PM (This post was last modified: 22 Dec 11 02:21PM by DES|Cleaner.)
Post: #9
RE: [Mapmodels] Flashing BAR Sign
(22 Dec 11 02:10PM)FANTOMAS.UA Wrote:  MS said, that the some .qc file required.

Go to "Tools", just under Half-Life you have Quake III Arena/Generate Control File...
Create the .qc file then go to Export/Quake III Arena MD3 and save it under the same file name than the .qc one.

Edit: If anything join AKIMBO IRC

Visit this user's website Find all posts by this user
23 Dec 11, 12:33AM
Post: #10
RE: [Mapmodels] Flashing BAR Sign
(22 Dec 11 01:00AM)Mael Wrote:  How about "Live Nude Girls"?

YEAH WITH SOME POLES ON POLS! :D
Visit this user's website Find all posts by this user
23 Dec 11, 01:28AM
Post: #11
RE: [Mapmodels] Flashing BAR Sign
(22 Dec 11 03:19AM)Lantry Wrote:  I always wondered what Flowtron did with all the blinking server names he confiscated. Good thing Cleaner and Fantomas are here to recycle them, instead of having them sent to the landfill.
There is a big difference between flashing server names and in-game animations.


Anyway, nice looking model.
Visit this user's website Find all posts by this user
23 Dec 11, 01:34AM (This post was last modified: 23 Dec 11 01:37AM by MykeGregory.)
Post: #12
RE: [Mapmodels] Flashing BAR Sign
It should come with one of the 'Humm' sounds.
You know, like a neon buzzing sound.

EDIT: we need a map with a bar in it now.
They can sell the 'Action cola' and have a shotgun behind the bar. xD
Find all posts by this user
23 Dec 11, 02:30AM
Post: #13
RE: [Mapmodels] Flashing BAR Sign
(23 Dec 11 01:34AM)MykeGregory Wrote:  EDIT: we need a map with a bar in it now.
They can sell the 'Action cola' and have a shotgun behind the bar. xD
You've thought about this for a while, eh? ;)
Find all posts by this user
23 Dec 11, 08:41AM (This post was last modified: 23 Dec 11 11:59AM by FANTOMAS.UA.)
Post: #14
RE: [Mapmodels] Flashing BAR Sign
(23 Dec 11 01:34AM)MykeGregory Wrote:  It should come with one of the 'Humm' sounds.
You know, like a neon buzzing sound.
Yes, I thought about this. Hope, that the new version (md3) will be with sound.

Cleaner, I did all as you said. Model (md3) in game looks good, but not animated :( What could be wrong?
upd: Some model viewers show model animation correctly, so, i think may be there is something wrong in model.cfg file?
Now it looks like
Code:
mdlscale 75
md3anim mapmodel 0 101 20
Find all posts by this user
23 Dec 11, 02:38PM
Post: #15
RE: [Mapmodels] Flashing BAR Sign
If you could give us a link to the .md3 version so that we can have a look at it...
Visit this user's website Find all posts by this user
23 Dec 11, 04:46PM
Post: #16
RE: [Mapmodels] Flashing BAR Sign
Cleaner, i send a PM to you
Find all posts by this user
27 Dec 11, 04:10AM
Post: #17
RE: [Mapmodels] Flashing BAR Sign
ac_vegas
Find all posts by this user
27 Dec 11, 04:44AM
Post: #18
RE: [Mapmodels] Flashing BAR Sign
(27 Dec 11 04:10AM)Cemer Wrote:  ac_vegas

ftw!!! :D
Visit this user's website Find all posts by this user
Thread Closed 




User(s) browsing this thread: 1 Guest(s)