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Mapmodels requests
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30 Dec 11, 12:56PM
(This post was last modified: 30 Dec 11 01:07PM by DES|Cleaner.)
Post: #31
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RE: Mapmodels requests
(30 Dec 11 12:12PM)kleinkariert Wrote: i just don't want to make a map which hurts someone's feelings.. you never know ;)Be reassured that I did ask first via PM if it wouldn't be out of order to do that but in general the idea was welcomed so... You are also right that some may have difficulties with it and therefore the addition of a replacement skin was the ideal. Edit: @ MikeGregory... Thing is that see through/glass models often look odd but I'll give it a try sooner or later (quite busy atm) |
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30 Dec 11, 05:05PM
Post: #32
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RE: Mapmodels requests
-sink and toilet (maybe not so much the toilet)
-rain, snow, increment weather (might be i little too laggy) i've been playing sauerbraten lately and noticed that water does not all have to be on the same level. maybe the next version of AC could have placable water? just some suggestions... |
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30 Dec 11, 06:36PM
(This post was last modified: 30 Dec 11 06:41PM by DES|Cleaner.)
Post: #33
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RE: Mapmodels requests
(30 Dec 11 05:05PM)MerCyKiL Wrote: -sink and toilet (maybe not so much the toilet)Sink and toilets are here although rather high poly (I'll rework them one of these days). Rain, snow, different water levels is simply not possible, sorry. |
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30 Dec 11, 08:41PM
Post: #34
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RE: Mapmodels requests
In fact, Snow is possible but It's really hard and better not make it..
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30 Dec 11, 09:49PM
Post: #35
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RE: Mapmodels requests
How about something like a roller coaster or some kind of waterslide or something like that. Thats just off the top of my head, so I thought that might be good.
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30 Dec 11, 10:31PM
Post: #36
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30 Dec 11, 11:11PM
Post: #37
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31 Dec 11, 12:11AM
Post: #38
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31 Dec 11, 05:25AM
Post: #39
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02 Jan 12, 01:53AM
Post: #40
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RE: Mapmodels requests
(30 Dec 11 06:36PM)DES|Cleaner Wrote:(30 Dec 11 05:05PM)MerCyKiL Wrote: -sink and toilet (maybe not so much the toilet)Sink and toilets are here although rather high poly (I'll rework them one of these days). :D many thanks. lookin for this for ages lol. and yea i sorta thought, given the type of engine this game runs on, that the water-thing and snow wouldn't work well |
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03 Jan 12, 03:23PM
Post: #41
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03 Jan 12, 03:49PM
Post: #42
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RE: Mapmodels requests
if there is possible a moving crosshair then why not to make a snow mod with scripts and moving images,out side maps only(i mean where you cant go under roof)
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03 Jan 12, 06:19PM
Post: #43
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RE: Mapmodels requests
but what about a sofa?
http://www.salesofas.com/images/stories/sofa7.jpg http://www.lifeinitaly.com/files/sofa-pear.jpg |
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05 Jan 12, 06:32PM
(This post was last modified: 05 Jan 12 06:34PM by Milandrag.)
Post: #44
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RE: Mapmodels requests
i have a suggestion
animated military target can be the same as this one BUT it would move left and right for like ||-||-|| from number one to number 2 _____1----2 with kinda 2Hz :D i hope my drawing is understandable :D |
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05 Jan 12, 08:48PM
Post: #45
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RE: Mapmodels requests
Adding on to the graveyard: a mausoleum. Maybe a weeping willow, too. A Skeleton? I mainly would want the mausoleum, though.
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05 Jan 12, 08:50PM
Post: #46
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RE: Mapmodels requests
ufo!!! do an ufo thats on ground
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06 Jan 12, 03:51AM
Post: #47
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06 Jan 12, 07:42AM
Post: #48
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RE: Mapmodels requests
Folks! Please ask for reasonable items that will nicely fit in AC and not roller coasters or UFOs...
A link to a picture of the desired item (or at least to give an idea) is pretty much appreciated. |
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06 Jan 12, 08:10AM
Post: #49
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06 Jan 12, 09:57AM
Post: #50
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RE: Mapmodels requests
what is bad in a ufo.aliens are wicked,actually they suck but ufo is still cool
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06 Jan 12, 04:42PM
Post: #51
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RE: Mapmodels requests
(06 Jan 12 03:51AM)Cemer Wrote:(05 Jan 12 06:32PM)Milandrag Wrote: it would move left and right for like ||-||-|| nop that wanted to be a quick picture of how i imagine it moving from number 1->2 with frequency of 2Hz (so comes from number 1 to number 2 in 0,25sec) that would be a nice training mapmodel :) |
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06 Jan 12, 05:00PM
Post: #52
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RE: Mapmodels requests
(06 Jan 12 09:57AM)xdEpicZombie Wrote: what is bad in a ufo.aliens are wicked,actually they suck but ufo is still cool Well for starters, a UFO is completely out of place in the world of AssaultCube, I don't think any of the official maps or the theme they follow would require a UFO really. Also you asked for a UFO mapmodel, do you mean one that has crashed into the ground? If so the level of detail would cause it to be very memory-heavy and older computers would lag and get FPS drops and so on. If you meant a mapmodel flying in the air, that would look stupid - instead you should ask for a skymap with a UFO on it, or something similar :) |
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06 Jan 12, 05:48PM
Post: #53
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RE: Mapmodels requests
I f1 the UFO idea.
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06 Jan 12, 06:07PM
Post: #54
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06 Jan 12, 08:11PM
Post: #55
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RE: Mapmodels requests
(06 Jan 12 06:07PM)Cemer Wrote:(06 Jan 12 04:42PM)Milandrag Wrote: nop that wanted to be a quick picture of how i imagine it moving from number 1->2 with frequency of 2Hz (so comes from number 1 to number 2 in 0,25sec) nah forget it... i think i figured it out myself... and it would be pretty useless mapmodel for maps anyways :D |
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06 Jan 12, 08:38PM
Post: #56
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RE: Mapmodels requests
yea i meant that crashed one.pretty awesome to camp behind it :D kk just kiddin'
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