|
Longhorn help
|
|
08 Dec 11, 04:48AM
Post: #1
|
|||
|
|||
|
Longhorn help
Hey guys. I'm sure some of you remember this map from back in the good old days before map-requisites.
http://quadropolis.us/node/1831 its longhorn by Muzzleflash. I liked this map a lot and would love to play it in multiplayer again. only problem is: it has over 30000 sq feet of max area, which is 3 times the limit. I was just wondering if anyone knew a way to cut this figure down with making any major changes/putting walls in place. Before moderators come flying at me: yes I know why the map requisite rule was put in place; to stop the circulation of "stupid maps". this isn't really a stupid map like EzJemVille or Rabin's_Oasis. it actually has some complexity and structure to it. Secondly, if you think it is a stupid map, just look at SuperCubes and TwinTowers. No matter how strict rules are for mapping in this game, there will always be stupid maps. I think this one is different. Anyone know a good way to change it? |
|||
|
08 Dec 11, 05:08AM
(This post was last modified: 08 Dec 11 05:14AM by V-Man.)
Post: #2
|
|||
|
|||
|
RE: Longhorn help
Some threads that may help:
http://forum.cubers.net/thread-4275.html http://forum.cubers.net/thread-4230.html http://forum.cubers.net/thread-1388.html Quote:Remember, even if your map doesn't fit quality requisites, you can still use /sendmap and co-op edit it (/coop mynewmap) on an upload-friendly server. Other game modes won't work until it is within the requirements. |
|||
|
08 Dec 11, 09:55PM
Post: #3
|
|||
|
|||
|
RE: Longhorn help
thx for the links man. yea i know it wont work until it meets requirements. thats why i was asking if anyone knew how to put it within requirements without altering it in a major way. but thx
|
|||
|
08 Dec 11, 10:08PM
Post: #4
|
|||
|
|||
|
RE: Longhorn help
This is ages ago the map I wanted to remake or import for AC.... needless to express my disappointment!
http://quadropolis.us/node/1326 |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)


