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A Mod Suggestion
14 Nov 11, 01:28AM
Post: #1
A Mod Suggestion
It would be great if someone would mod ac's HUD to look like this:

[Image: f1xxsp.png]
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14 Nov 11, 08:15AM
Post: #2
RE: A Mod Suggestion
icwutudidther
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14 Nov 11, 08:34AM
Post: #3
RE: A Mod Suggestion
i would laugh if my radar was such high quality
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14 Nov 11, 08:55PM
Post: #4
RE: A Mod Suggestion
I like the teams winning/losing in the hud + flags or frags(if non flag modes).
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14 Nov 11, 09:58PM
Post: #5
RE: A Mod Suggestion
which game's hud did you rip off :|
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15 Nov 11, 12:43AM
Post: #6
RE: A Mod Suggestion
http://forum.cubers.net/thread-16-post-6...l#pid68324
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15 Nov 11, 12:59AM
Post: #7
RE: A Mod Suggestion
(14 Nov 11 09:58PM)SKB Wrote:  which game's hud did you rip off :|

Battlefield Play4Free
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16 Nov 11, 12:54AM
Post: #8
RE: A Mod Suggestion
Yupp if only i knew how to code i would of done it myself :[.


P.S If you are a coder you should make a VIDEO tutorial on how to code.
pp.s Yes i got the hud elements from that battlefield game.
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17 Dec 11, 11:30AM
Post: #9
RE: A Mod Suggestion
Theres lots of video tutorials on how to code. AC is coded in C++ which is one of the best languages but would take time to learn. Great video tutorials here: http://thenewboston.org/list.php?cat=16
On the same site there are loads of other tutorials on how to code in other languages too.
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31 Dec 11, 09:30PM
Post: #10
RE: A Mod Suggestion
but cubescripting is actually hacking and if anybody should do something like this plz send me a ps i would be glad to use this kinda nice hud!!!:D
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31 Dec 11, 11:17PM
Post: #11
RE: A Mod Suggestion
(31 Dec 11 09:30PM)xdEpicZombie Wrote:  but cubescripting is actually hacking

* Cemer cries in laughter

Good one.
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31 Dec 11, 11:18PM (This post was last modified: 31 Dec 11 11:19PM by V-Man.)
Post: #12
RE: A Mod Suggestion
Many CubeScript commands do not have access to the position or quality of the minimap or console elements (yet).

(31 Dec 11 09:30PM)xdEpicZombie Wrote:  but cubescripting is actually hacking

True.
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01 Jan 12, 02:38AM
Post: #13
RE: A Mod Suggestion
I guess with the amount of string abuse in cubescript it can safely be considered hacks. |:D
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01 Jan 12, 02:39AM
Post: #14
RE: A Mod Suggestion
Anything that works in cubescript could be considered a hack.
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01 Jan 12, 02:52AM
Post: #15
RE: A Mod Suggestion
cubescript code :
hax = lol
lol = [ echo (concat (getalias hax) $arg1); sleep 0 (concat (getalias $arg1) hax) ]
 
mapstartalways = [ lol hax ]
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01 Jan 12, 05:08AM
Post: #16
RE: A Mod Suggestion
Bukz, you have read my mind a little.
But the world is not ready for the full hack yet.
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01 Jan 12, 05:18AM
Post: #17
RE: A Mod Suggestion
I'm too scared to try that, but from what I can tell it does...nothing?
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01 Jan 12, 06:04AM
Post: #18
RE: A Mod Suggestion
The only thing I can assure you is that the above code WILL make you have aimbots.
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01 Jan 12, 06:31AM
Post: #19
RE: A Mod Suggestion
Sure it will, sure it will.
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01 Jan 12, 06:47PM
Post: #20
RE: A Mod Suggestion
works 100%
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01 Jan 12, 07:48PM
Post: #21
RE: A Mod Suggestion
BAN!!!1
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02 Jan 12, 03:05AM
Post: #22
RE: A Mod Suggestion
(01 Jan 12 07:48PM)V-Man Wrote:  BAN!!!1

F1!!!!!!!!!!11111111111!!!!!!!!!!!!!!one!!!!!!!!!!!!!!!!!!!eleven!!!!!!!!!!11111​11111111111111111111111111111111shiftbrokesothisisanexclamationmark!!!!!!!!!!!!!​!!!!!!!!!!!!!!!!othershiftisfine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
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02 Jan 12, 11:17AM
Post: #23
RE: A Mod Suggestion
F!
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02 Jan 12, 02:36PM
Post: #24
RE: A Mod Suggestion
i guess no one will attempt :(
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03 Jan 12, 03:31AM
Post: #25
RE: A Mod Suggestion
Probably not.
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