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Scripts
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27 Jul 10, 02:17AM
Post: #211
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RE: Scripts
Like, listing IPs? as in,
Code: newmenu NightHawkd |
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27 Jul 10, 03:12AM
Post: #212
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RE: Scripts
ya they mean that Reagan but guys that would only work if your members had static ip addresses and ty for saying i did ok for my first time.
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27 Jul 10, 04:52AM
Post: #213
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RE: Scripts
Yeah, it was a nice way to show him the idea, as his scripting is on a very basic level, and menus aren't too hard. Plus, its nice to see who is in your clan and not when you are playing on non protected servers (I say when I'm not in a clan).
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27 Jul 10, 09:51AM
Post: #214
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RE: Scripts
(27 Jul 10 01:20AM)~TgS~NightHawkd Wrote: Simple way to check clan members during a game in a menu. Thought I might change it a bit. Perfect for those times when you wonder "Oh sh**, where does he live again?" Code: // main rosterIf you want to use it, type: Code: /showmenu "Clan Roster"Code: /bind "KEY" [showmenu "Clan Roster"] |
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27 Jul 10, 02:50PM
Post: #215
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RE: Scripts
*Tweak*
Code: // main roster |
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28 Jul 10, 07:11AM
Post: #216
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RE: Scripts
It's a menu...
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28 Jul 10, 10:19AM
(This post was last modified: 28 Jul 10 10:20AM by Orynge.)
Post: #217
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RE: Scripts
Pointless console spam.
Code: consolespam = [commanddoesntexist; sleep 1 [youllhavetoquitassaultcubenow; sleep 2 [consolespam]]] |
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28 Jul 10, 02:24PM
Post: #218
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RE: Scripts
Code: spam = [ loop spm 99999 [say "This isnt spam. No really. Seriously, it's not"]]GG. Btw, you will probably get banned for using it or something like that. |
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28 Jul 10, 02:54PM
Post: #219
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RE: Scripts
lol Not really worth it
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29 Jul 10, 07:56PM
Post: #220
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RE: Scripts
hey guys
im found some pretty cool scripts in here, but when i copy them to the autoexecute file nothin happens ingame... like i never changed a thing :P so what exactly should i do to make the scripts work? tnx |
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29 Jul 10, 08:00PM
Post: #221
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RE: Scripts
(29 Jul 10 07:56PM)Milandrag Wrote: hey guysMost of them (or all probably) are bound to a specific command, so you'll have to type that command to see something. |
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29 Jul 10, 08:09PM
Post: #222
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RE: Scripts
yes i know that... for example that quick knife thing with q (page 1)... i have copies that one and i pressed it like milion times and nothin happens...
same with the forceteam change script (the one that makes selected cn forceteam change every 5 secs or so) also not workin althou i have admin... so am i doin something wrong while copying or should i also write something beside copy&paste? |
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29 Jul 10, 09:02PM
Post: #223
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RE: Scripts
Can you show us your autoexec.cfg?
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29 Jul 10, 10:40PM
Post: #224
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RE: Scripts
sure. here it is
// this file gets executed if you start the game //quick knife alias quickknife [ if (!= (curweapon) 6) [melee] attack onrelease [ sleep 1 [ if (= (curweapon) 0) [weapon (prevweapon)] ] ] ] bind Q quickknife //zoom script by stef with fog 1024 trick added, a must for a sniper alias adjustsens [ scopefov 40 scopesensscale = (divf $scopefov $fov) ] alias altaction_4 [ alias oldfog $fog;fog 1024 adjustsens; domodifier 1; zoom 1; onrelease [ zoom 0; adjustsens; fog $oldfog ] ] alias delta_game_1 [ if (= $arg1 1) [ //fixed up swapteams script //usage: /swapteams MAXCLIENTS - MAXCLIENTS being the maximum number of clients on the server, assumes 20 alias swapteams [ alias _numclients $arg1; if (= $_numclients 0) [ alias _numclients 20 //no num specified, assume 20 ] alias _curnum 0; loop i $_numclients [ sleep (* 100 $i) [ forceteam $_curnum; _curnum = (+ $_curnum 1); ] ] ] this is all that is inside the autoexec.cfg file... is there anything missing and should be there? |
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29 Jul 10, 11:06PM
Post: #225
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RE: Scripts
Binding in the config folder doesn't work for me. I just bind in-game.
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29 Jul 10, 11:16PM
Post: #226
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RE: Scripts
Hmmm....
Maybe the autoexec.cfg where you put that in is not the one that get executed. See if there is an autoexec.cfg in C:\Users\YourUserNameHere\Documents\AssaultCube_1.0.2\config. To make sure, try adding something like Code: echo "BLABLABLABLABLA" |
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29 Jul 10, 11:19PM
(This post was last modified: 29 Jul 10 11:23PM by Bukz.)
Post: #227
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RE: Scripts
There must be something else going on here, there *should* be nothing wrong with running those scripts via the autoexec.cfg - or even a custom config file that you just exec from the autoexec...
aliases and binds are best dealt with via the autoexec/config folder - and I see no reason why the above scripts do not work for you. I may note though, if you are trying to edit your autoexec.cfg (or any other config file for that matter) with a rich text editor, you're only asking for problems. :P I've recently been hearing complaints from a lot of Mac users about some of the more complicated scripts, I have a feeling you two may also use Mac. Maybe there is some kinda OS specific "bug" dare I say? Idk, I remember recently hearing V-Man say that many Mac's cannot handle the more complicated cubescripts. :\ * Bukz summons flowtron/V-Man to the rescue Edit: Tempest sounds like he may of solved it - although I've never had an autoexec in my home dir. |
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30 Jul 10, 01:31AM
Post: #228
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| RE: Scripts | |||
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30 Jul 10, 01:54AM
Post: #229
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RE: Scripts
Check your file permissions.
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30 Jul 10, 10:10AM
Post: #230
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RE: Scripts
im using Ubungtu 4.10 (latest version completely updated) and i have all permisions i can have...
i've also tried that echo thing and nothin happens... ive looked up for another autoexec.cfg and there isn't any should i try addin a line into assaultcube luncher... something like to tell him to run autoexec.cfg? |
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30 Jul 10, 11:08AM
Post: #231
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RE: Scripts
Strange. Try copying the autoexec.cfg you have into ~/.assaultcube_v1.0/config.
If that doesn't help, describe how you launch AC. |
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30 Jul 10, 12:36PM
Post: #232
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RE: Scripts
well my autoexec.cfg is already in this folder... but i still don't get any results... :/
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30 Jul 10, 04:04PM
Post: #233
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RE: Scripts
Try this, to see if maybe the bind is just getting written over:
in-game, type Code: /bind "Q" [quickknife] |
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30 Jul 10, 05:02PM
(This post was last modified: 30 Jul 10 05:04PM by YourSister.)
Post: #234
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RE: Scripts
hi all :D i need 2 scripts:
1) saving the screenshots in .jpg... is possible? 2) close the console when i close assaultcube (in windows) |
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30 Jul 10, 05:15PM
(This post was last modified: 30 Jul 10 05:15PM by Andrez.)
Post: #235
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RE: Scripts
(30 Jul 10 05:02PM)YourSister Wrote: hi all :D i need 2 scripts:1) I don't know in 1.0.4, but in 1.1 you can choose between bmp and jpg 2) Open assaultcube.bat with notepad (il blocco note per intenderci :D) and delete the string "pause" ;) |
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30 Jul 10, 05:49PM
Post: #236
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RE: Scripts
Ha, I was going to suggest something like what DES|V-Man wrote, but it seemed that you had it under control.
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30 Jul 10, 07:48PM
Post: #237
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RE: Scripts
well i still can't get this thing workin... when press q after i've binded it it says unknown komand: quickknife...
srry for all problems but i can't get this thing workin... :/ |
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30 Jul 10, 10:46PM
(This post was last modified: 30 Jul 10 10:48PM by DES|V-Man.)
Post: #238
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RE: Scripts
OK, so that means the cfg file containing the alias "quickknife" is not being read.
Search your system for saved.cfg. autoexec.cfg should go in the same folder. You may have 2 saved.cfg files (many Windows installations do). If you find 2 saved.cfg files, one of them will be sharing its folder with the autoexec.cfg you've been editing. The other will share its folder with a (mostly) empty autoexec.cfg file. that is the autoexec you should be editing. Also, just in case, open up assaultcube.sh (if that's what you use to run the game) and post its contents here. |
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31 Jul 10, 05:06PM
Post: #239
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RE: Scripts
(30 Jul 10 05:15PM)Andrez Wrote:(30 Jul 10 05:02PM)YourSister Wrote: hi all :D i need 2 scripts:1) I don't know in 1.0.4, but in 1.1 you can choose between bmp and jpg grazie mille per la 2) andrez! |
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01 Aug 10, 07:53AM
(This post was last modified: 01 Aug 10 09:53AM by DrauL.)
Post: #240
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RE: Scripts
AC Calculator Script.
Say: (To all players) Code: acadd = [say ($arg1) bullets in the gun plus ($arg2) from a ammo box equals (+ $arg1 $arg2) bullets total](To you only) Code: acadd = [echo ($arg1) bullets in the gun plus ($arg2) from a ammo box equals (+ $arg1 $arg2) bullets total]acadd is addition acsub is subtraction acdiv is division acmul is multiplication Have Fun. xD |
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