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Map organization system?
19 Jul 11, 05:34PM
Post: #1
Map organization system?
map ordering system for assautlcube?

I want ot separate files in catergories for example....

gema

nonofficial approved maps

fun maps
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19 Jul 11, 09:02PM
Post: #2
RE: Map organization system?
Why would we need it?
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20 Jul 11, 03:35AM
Post: #3
RE: Map organization system?
Couldn't you make extra folders in the maps directory?
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20 Jul 11, 04:02AM
Post: #4
RE: Map organization system?
That wouldn't do anything I believe...

I think it's more a source modification
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20 Jul 11, 07:27AM
Post: #5
RE: Map organization system?
@Mai: No it isn't. It can be done in Cubescript.

It can be done in in-game menus using the command:
Code:
newmenu "unofficial approved maps"
menudirlist "packages/maps/unofficial approved maps" "cgz" "map $arg1"

Of course, I'm not sure how it works on non-Windows systems, but you just have to make a new folder in maps, put those maps into that folder, and put the above in autoexec.cfg.
Then type
Code:
/showmenu "unofficial approved maps"
Or, as a shortcut
Code:
alias uam [showmenu "unofficial approved maps"]
then type /uam in-game.
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20 Jul 11, 08:15AM
Post: #6
RE: Map organization system?
Wooooooo!
Ory got it down!

* Ronald_Reagan gives +10 internets to Ory.
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20 Jul 11, 10:26AM
Post: #7
RE: Map organization system?
how about server maps folder?
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20 Jul 11, 11:39AM (This post was last modified: 20 Jul 11 11:41AM by Orynge.)
Post: #8
RE: Map organization system?
I don't think I (or anyone) can help you if you're talking about servers run from somewhere else.

If you're talking about maps in your servermaps folder, just do the same as above (changing the alias, of course), but replace "unofficial approved maps" with "servermaps".


Oh, now I know what you're talking about.

I've never run a server, so I don't know.
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20 Jul 11, 06:38PM
Post: #9
RE: Map organization system?
I did this with demos but it was a little more complicated. I have three servers (Not atm) and they all save their demos in separate folders that I can review in game with no further modification.

However i think you are trying to get the server to place maps into specific folders maybe based on keyword? Such as "gema"? Like when the server gets a map, it writes it based on name to a specific folder. That would be cool but is this what you want? lol...
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22 Jul 11, 04:56PM
Post: #10
RE: Map organization system?
I wish, :D

I meant to separately maps in separate files and server will still read these files... is it possible?
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23 Jul 11, 08:47AM (This post was last modified: 23 Jul 11 08:50AM by flowtron.)
Post: #11
RE: Map organization system?
This is not possible from inside the engine; you could do it manually - if you're not on Windows - by using "remote" directories with the servermaps-folder simply containing soft-links to the target-files.
But TBH - I don't even get why you would want this. When I read this thread I thought you were basically asking for new menus for your client too (see some replies above) - that's where organization would make sense; the servermaps-folder is just for coop-edit and non-default maps that can be sent to the clients that do not have them.
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