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Regards with Gema Map....
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14 Jun 11, 05:22AM
Post: #1
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Regards with Gema Map....
I just heard that there's even more mapresicrtions in new version of AssaultCube...
I am fine with it only because I dont really like TwinTowers & @Camper maps.... But still..... is it possible for server to be exclude from the offical release and keep running modified version ( New rescritions will applied to new maps and "Training Maps" Gema maps will still run regeards it have different ceiling value.... |
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14 Jun 11, 05:55AM
Post: #2
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RE: Regards with Gema Map....
I have seen plenty of gema's that still fit the map requisites.
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14 Jun 11, 12:25PM
Post: #3
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RE: Regards with Gema Map....
Most of them being played at the moment would legitimately fit the requisites, I would think.
From what I can figure out, the devs aren't making the restrictions stricter but are just refining them to something less easily cheated (such as removing the max height bug). I would still like to see a maximum absolute height restriction. |
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14 Jun 11, 04:08PM
Post: #4
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RE: Regards with Gema Map....
Good point..
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14 Jun 11, 05:03PM
Post: #5
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RE: Regards with Gema Map....
Maybe most gemas need a small fix in new ac, but from wat i tested in svn, only 2 or 3 gemas work out of the 30 i had in maprot, and yes i went threw my whole ~886 maps in my maprot which work in the current release 1104, out of my maprot a couple of hundred dont work in svn
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14 Jun 11, 09:12PM
Post: #6
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RE: Regards with Gema Map....
What are the new map restrictions?
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15 Jun 11, 04:52AM
Post: #7
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RE: Regards with Gema Map....
Mainly fixing the workarounds with height and pickup density afaik.
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15 Jun 11, 10:01AM
Post: #8
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RE: Regards with Gema Map....
So pretty much any gema which doesn't causes eye haemorrhaging (i.e. gemas that took longer than eight minutes and had some care put into them [they're out there, believe me]) will probably make it through the restrictions.
* Frogulis goes off to test his gemas in SVN |
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15 Jun 11, 01:30PM
Post: #9
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RE: Regards with Gema Map....
frogulis, please do me a favor and test all of my maps?
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15 Jun 11, 01:47PM
Post: #10
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RE: Regards with Gema Map....
I don't have all of your maps :| (well, I probably do :P)
Can you upload them or something? (without any custom media please) |
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15 Jun 11, 01:54PM
Post: #11
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RE: Regards with Gema Map....
just type gema_bugboy and TAB key! there should be #1, 2, and 3
# 4 to # 10 is under developing |
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15 Jun 11, 11:08PM
Post: #12
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RE: Regards with Gema Map....
Wait wait wait. Why aren't there over 10 exclamation points in the names of your gemas??!!!
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16 Jun 11, 02:44AM
Post: #13
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RE: Regards with Gema Map....
Gema_Bugboy1028_map_num.1!!!!!!!!!! seems ugly map name to me -.-
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16 Jun 11, 12:46PM
Post: #14
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RE: Regards with Gema Map....
Indeed it is.
Unfortunately, your gemas 1 and 2 do not work. Neither do mine :/ Developz0rz: What have you done with the requisites exactly? |
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16 Jun 11, 01:42PM
Post: #15
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RE: Regards with Gema Map....
1) "Height overflow" has been fixed - you can no longer circumvent the restrictions by just making your map extremely high.
2) There is now a check for absolute height - if more than a certain number of cubes exceed the threshold, the map gets blocked. |
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16 Jun 11, 05:59PM
Post: #16
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RE: Regards with Gema Map....
As far as I understand it, if more than 6000 cubes on a map is over 30 cubes in height, the map fails the height checks. To see the number of "height hits" - use /showmapstats.
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16 Jun 11, 06:45PM
(This post was last modified: 16 Jun 11 07:02PM by Bugboy1028.)
Post: #17
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RE: Regards with Gema Map....
So, my gema map #3 passed the new restrictions?
what you meant, Bukz? |
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17 Jun 11, 07:17AM
(This post was last modified: 17 Jun 11 07:18AM by Frogulis.)
Post: #18
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RE: Regards with Gema Map....
I believe Bukz was saying that if over 6000 cubes in your map have an absolute (not average) ceiling height of 30 cubes or above then it doesn't meet the requisites.
* Frogulis is pleased. EDITZ: and /showmapstats will show you how many cubes go over this limit |
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