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Community Map Pack
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20 Jun 10, 03:01AM
(This post was last modified: 20 Jun 10 03:03AM by R4zor.)
Post: #1
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Community Map Pack
http://acmappack.co.cc/
The CMP is a collection of high quality maps that aren't currently in the official download package. These maps are quite strong in all aspects, in textures, geometry, gameplay. This pack is an easy way for new members to download a bunch of new maps at once - though AssaultCube has an in-game map send/receive system, custom content has to be downloaded manually. The pack helps with this. Read more about the pack at the site. See all of the maps that are included in the pack here. http://acmappack.co.cc/ |
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20 Jun 10, 05:14AM
Post: #2
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RE: Community Map Pack
Looks like a good map collection, are there going to be some screenshots of each map in that web site?
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20 Jun 10, 06:24AM
Post: #3
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RE: Community Map Pack
I haven't played on all of these yet, but I plan to do so right away. Thanks for this post. I've been looking for good non-official maps.
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20 Jun 10, 07:45AM
Post: #4
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RE: Community Map Pack
@Toca, that actually isn't a bad idea. But not on the front page, it's not meant to hog bandwidth :)
Incase anyone missed it, this had been up since January :P |
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20 Jun 10, 08:33AM
Post: #5
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RE: Community Map Pack
:D
Maybe you can replace it to my server... Or just send me the pics, and i can upload them. I've unlimited bandwidth. |
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20 Jun 10, 08:50AM
Post: #6
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RE: Community Map Pack
I just went through every map in the pack. It took a REALLY long time, but it game a clanmate the idea to add some of the best ones to his map rotation. This was very worthwhile.
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20 Jun 10, 09:01AM
Post: #7
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RE: Community Map Pack
I like it. Gonna download it later.
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20 Jun 10, 09:33AM
Post: #8
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RE: Community Map Pack
@MathiasB
I meant, as I also explained to someone else, that people who go to the site don't need to be hit with 5mb without a choice. But thx anyway. |
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20 Jun 10, 10:01AM
Post: #9
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RE: Community Map Pack
Oh sorry, i read your answer to fast...
I thought you writ that it DID was the prob, i'm sorry |
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20 Jun 10, 11:21AM
Post: #10
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RE: Community Map Pack
Nice maps, thanks for this.
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21 Jun 10, 07:17AM
Post: #11
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RE: Community Map Pack
Hey R4zor... ac_sands still wants in :p
I did a lot more editing and completely redid the passageway from the RVSF base. |
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21 Jun 10, 02:50PM
Post: #12
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RE: Community Map Pack
As I've pointed out before, good map collection.
Every player can vote any of these maps on all TyD servers. |
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22 Jun 10, 09:16AM
Post: #13
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RE: Community Map Pack
AC-1.1 will have built-in support for "offical mappacks", meaning we will set up a workflow for semi-regular releases of such bundles of maps/models/textures/etc. that aren't quite release-material but nonetheless should be easy to share with the community.
Maps generated with content (textures) that are in an installed mappack will notice this and inform the user of the mappack-IDs that are required to enjoy it in it's intended beauty. More about this feature once we have figured out the final details of that workflow - but just so you know there's stuff in the works to help distribute all but the worst maps in an easy fashion, in the future. |
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22 Jun 10, 09:55PM
Post: #14
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RE: Community Map Pack
Has anything in the mappack changed since the website were down? I downloaded this and every update for it before hand
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25 Jun 10, 02:21AM
Post: #15
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RE: Community Map Pack
R4zor, is there any way to pick and choose maps if we don't want to download the entire thing? There are places we could have a remote download for each.
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25 Jun 10, 03:10AM
Post: #16
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RE: Community Map Pack
Most, if not all, i'm sure are available on quad/akimbo. Go search 'em yourself i guess?
ps: Is this anti-flood time measure before posting necessary? very annoying for us 'fast readers' :P |
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26 Jun 10, 02:16PM
Post: #17
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RE: Community Map Pack
I've added a little chatbox to the site so some people can easily suggest maps. I do plan to update this soon/eventually, this could help.
I also made some wording a bit clearer too. |
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26 Jun 10, 02:50PM
Post: #18
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RE: Community Map Pack
nice job R4zor :)!
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29 Jun 10, 02:52PM
Post: #19
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RE: Community Map Pack
Where do I place these files?
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29 Jun 10, 02:53PM
Post: #20
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RE: Community Map Pack
Just put the "packages" folder in the root of your AC directory, home dir if you wish.
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29 Jun 10, 03:12PM
Post: #21
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29 Jun 10, 10:18PM
Post: #22
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29 Jun 10, 10:19PM
Post: #23
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RE: Community Map Pack
I don't know, something to do with "View package contents" and just put the "packages" folder in the root. Your home dir is specified with the --HOME switch.
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29 Jun 10, 10:26PM
Post: #24
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RE: Community Map Pack
(29 Jun 10 10:19PM)Gibstick Wrote: I don't know, something to do with "View package contents" and just put the "packages" folder in the root. Your home dir is specified with the --HOME switch. i have no clue what the home switch is. Do i need to put it somewhere in the "sourcecode" folder? I honestly have never done anything like this before. sorry |
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29 Jun 10, 11:05PM
Post: #25
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RE: Community Map Pack
GreaterBeing, open a finder window and click:
Applications - Assaultcube - right click Assaultcube.app - show packet contents - Contents - Gamedata - Packages - maps |
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30 Jun 10, 02:47AM
Post: #26
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RE: Community Map Pack
Except unzip the whole thing just to the AssaultCube folder, and not maps :)
I'm looking for final versions of the following maps: ac_silora_beta by KidKrazy ac_quarter & ac_mill betas by a_slow_old_man + Raczo dm_storage_beta by SnD ac_snowfall_beta by 4bit if anybody knows if there is a full version of these maps post/pm the link :) |
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01 Jul 10, 10:58AM
Post: #27
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RE: Community Map Pack
@R4zor:
I don't think I'll continue on quarter and mill :/ But when I find the time to finish em, I'll let you know^^ |
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01 Jul 10, 11:30AM
Post: #28
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RE: Community Map Pack
(22 Jun 10 09:16AM)flowtron Wrote: AC-1.1 will have built-in support for "offical mappacks", meaning we will set up a workflow for semi-regular releases of such bundles of maps/models/textures/etc. that aren't quite release-material but nonetheless should be easy to share with the community. it will be so good to be able to play these maps in a big server, hope it can happen! |
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01 Jul 10, 06:18PM
Post: #29
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RE: Community Map Pack
(01 Jul 10 11:30AM)yata Wrote:(22 Jun 10 09:16AM)flowtron Wrote: AC-1.1 will have built-in support for "offical mappacks", meaning we will set up a workflow for semi-regular releases of such bundles of maps/models/textures/etc. that aren't quite release-material but nonetheless should be easy to share with the community. Everyone of these maps are votable at the TyD servers |
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02 Jul 10, 03:18AM
(This post was last modified: 02 Jul 10 03:18AM by R4zor.)
Post: #30
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RE: Community Map Pack
Yes, but unless everyone has the custom content half of them will be unplayable :'(
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