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[split] Map discussion
11 Nov 11, 09:49PM
Post: #271
RE: [split] Map discussion
Tags removed from ac_edifice and ac_stellar.
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12 Nov 11, 08:08AM
Post: #272
RE: [split] Map discussion
Ac_Rattrap and ac_snow are on my top ten list of ac maps, why cause there very realistic. Idk why people wold want those maps off the official list.
I do have a suggestion for all those maps that people want official why dont you just add them to the download package instead of making the official.
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12 Nov 11, 11:33AM
Post: #273
RE: [split] Map discussion
Wait, someone said they wanted snow off the list?
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12 Nov 11, 05:54PM
Post: #274
RE: [split] Map discussion
(12 Nov 11 08:08AM)Think3r Wrote:  Ac_Rattrap and ac_snow are on my top ten list of ac maps, why cause there very realistic. Idk why people wold want those maps off the official list.
I do have a suggestion for all those maps that people want official why dont you just add them to the download package instead of making the official.

People want the good maps available for clan matches. <3


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12 Nov 11, 09:07PM
Post: #275
RE: [split] Map discussion
Rattrap is just too laggy for me. I would never get rid of snow because it is one of the original ac maps. Dust2 should be on here for sure.
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12 Nov 11, 09:36PM
Post: #276
RE: [split] Map discussion
(12 Nov 11 09:07PM)bballn45 Wrote:  Rattrap is just too laggy for me.

IKR
I lose about 75% of my fps on that road. (example. 100 fps normally. 25 fps on road of doom)
Modern Warfare runs smoother than AC on rattrap's road. :'(

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13 Nov 11, 02:03AM
Post: #277
RE: [split] Map discussion
(12 Nov 11 05:54PM)Nightmare Wrote:  People want the good maps available for clan matches. <3

That's all, customs maps are already on ladders/publics and there is not any problem with it.

Dunno why they deleted ac_wasteland, it was the 2nd played map in the 1v1 ESL and it was so fun in TSURV clan matches.

Btw: Rattrap is unplayable in clan matches, really unfair bases, i can't see a CTF on this map and a HTF is a bit strange to play. All boxes in closes areas stuck you everywhere, everywhere there is little mapmodels on the floor who give you an opressed vision of this map.
And 131 cubes long full of mapmodels heighfields details sounds lighs make everyone lag obviously.
131 CUBES! It's crazy.
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13 Nov 11, 03:52PM (This post was last modified: 13 Nov 11 03:52PM by Think3r.)
Post: #278
RE: [split] Map discussion
I also find it weird that no one has said one of Stupp's or Z3R0's maps . Ya never give other mappers credit ya all just want maps from known mappers, which is kinda sad.
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14 Nov 11, 08:34AM (This post was last modified: 14 Nov 11 08:34AM by Orynge.)
Post: #279
RE: [split] Map discussion
(13 Nov 11 03:52PM)Think3r Wrote:  I also find it weird that no one has said one of Stupp's or Z3R0's maps . Ya never give other mappers credit ya all just want maps from known mappers, which is kinda sad.
Agreed. I love Stupp's maps. :)
Remember that community forum mappers* are easier to get in touch with, though.

* = Meaning that they're regulars on the forums.
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14 Nov 11, 06:30PM
Post: #280
RE: [split] Map discussion
shad-99 has some great maps also, don't forget him ^_^
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14 Nov 11, 08:02PM
Post: #281
RE: [split] Map discussion
Dont forget ac_desertstorage1.1!
its mah awesome map!
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15 Nov 11, 02:18AM
Post: #282
RE: [split] Map discussion
(14 Nov 11 06:30PM)JamJamTheCalcMan Wrote:  shad-99 has some great maps also, don't forget him ^_^

F1
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17 Nov 11, 11:38AM (This post was last modified: 17 Nov 11 11:38AM by Orynge.)
Post: #283
RE: [split] Map discussion
(15 Nov 11 02:18AM)riceboy4life Wrote:  
(14 Nov 11 06:30PM)JamJamTheCalcMan Wrote:  shad-99 has some great maps also, don't forget him ^_^

F1

The only problem I have with shad-99's maps is that a lot of them are small and square.
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04 Dec 11, 02:50AM
Post: #284
RE: [split] Map discussion
are these maps going to be added with the next version? i hope so, they are all awesome except edifice and oasis, totally unfair maps
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04 Dec 11, 08:40AM
Post: #285
RE: [split] Map discussion
Hence the suggestion to have a "half-time" in match mode. Symmetrical maps get boring quick. ;)
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04 Dec 11, 11:31AM
Post: #286
RE: [split] Map discussion
@Bukz
it is ofc bullshit, pls check the reality ... (douze, twintowers) ... i wonder where you get that statements ... The real official map is also symmetric, but it is achieved symmetric distribution of base's parameters. It is about skill to hide it. If you didn't think about it during creating map, your critics probably like you and it is ofc valuable for you maps.
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04 Dec 11, 03:51PM
Post: #287
RE: [split] Map discussion
(04 Dec 11 11:31AM)Negative Nancy Wrote:  @Bukz
[Image: 1c8e2acb84ec48119b2ae99.png]
edifice doesn't have this brick texture like ac_brick so rage at you.

Streamlined the quote. <3

back on topic. off with rattrap's laggy head. :)
rebel rebel rebel!!!
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04 Dec 11, 05:01PM
Post: #288
RE: [split] Map discussion
@Nightmare
brick is symmetric because i wanted arena typed map, easy for learning, 2~4 players ... edifice purpose was probably other but map like ac_mines is also symmetric but you don't see it in first look and this is about ...

if my post looks negative, sorry for it ...
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05 Dec 11, 10:24AM
Post: #289
RE: [split] Map discussion
Mines and Edifice are symmetric?

BTW, ac_brick for official.
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05 Dec 11, 10:50AM (This post was last modified: 05 Dec 11 10:52AM by SnowOak.)
Post: #290
RE: [split] Map discussion
Stupp's Maps (Since I last played..):

Aquatic
Aztec
Esgotos
Factory
Favela
Fortress
Logistica
Monastery
Occupied
Old
SS-Bismarck
Stalingrad
Subway
Valencia

May have been renamed with ac_
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05 Dec 11, 11:10AM
Post: #291
RE: [split] Map discussion
(05 Dec 11 10:50AM)SnowOak Wrote:  ...
http://www.akimbo.in/forum/viewtopic.php...3995#p3995
http://www.akimbo.in/forum/viewtopic.php...3854#p3854
http://www.akimbo.in/forum/viewtopic.php...3121#p3121
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07 Dec 11, 10:49AM
Post: #292
RE: [split] Map discussion
Found this map on Exodus 24h T-OSOK: ac_icicle by Titan
Very well designed map :D Take a look.

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07 Dec 11, 11:51AM
Post: #293
RE: [split] Map discussion
(07 Dec 11 10:49AM)SnowOak Wrote:  ...

You need to look around the forums a lot more. :P
http://forum.cubers.net/thread-4344.html
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07 Dec 11, 02:30PM
Post: #294
RE: [split] Map discussion
(07 Dec 11 10:49AM)SnowOak Wrote:  Found this map on Exodus 24h T-OSOK: ac_icicle by Titan
Very well designed map :D Take a look.

Totally got payed off to say that. <3

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09 Dec 11, 10:55AM
Post: #295
RE: [split] Map discussion
(07 Dec 11 02:30PM)Nightmare Wrote:  Totally got payed off to say that. <3

Nope, haven't played AC for a while and found this map by accident.
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09 Dec 11, 02:05PM
Post: #296
RE: [split] Map discussion
(09 Dec 11 10:55AM)SnowOak Wrote:  
(07 Dec 11 02:30PM)Nightmare Wrote:  Totally got payed off to say that. <3

Nope, haven't played AC for a while and found this map by accident.

Welcome back.
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11 Dec 11, 11:13PM
Post: #297
RE: [split] Map discussion
(09 Dec 11 02:05PM)Nightmare Wrote:  
(09 Dec 11 10:55AM)SnowOak Wrote:  
(07 Dec 11 02:30PM)Nightmare Wrote:  Totally got payed off to say that. <3

Nope, haven't played AC for a while and found this map by accident.

Welcome back.

Was he a shotgun/AR? :D
So he can leave... :p

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