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	<channel>
		<title><![CDATA[AssaultCube - Forum - Mapping and Modding]]></title>
		<link>http://forum.cubers.net/</link>
		<description><![CDATA[AssaultCube - Forum - http://forum.cubers.net]]></description>
		<pubDate>Mon, 06 Sep 2010 12:37:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[My map does not meet requisites!?]]></title>
			<link>http://forum.cubers.net/thread-824.html</link>
			<pubDate>Sun, 05 Sep 2010 00:21:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-824.html</guid>
			<description><![CDATA[Recently when I upgraded to the newer version of Assault Cube, I realized one of the maps that I made that me and my friends always play does not meet the requisites to be played on multiplayer in the newer version.<br />
<br />
I did some research and found that Assault Cube now does not allow you to host a map on multiplayer if it has over 10,000 square cubes of open space, items to close to each other etc.<br />
<br />
I went through the process of remaking my entire map to fit these requirements, and yet still when I try to host my map on MY server, it gives me the message: "sorry, but your map does not meet the requisites to be played on multiplayer."<br />
<br />
So my question is, where can I find a full list of requisites required so that I can finally play my map with my friends. And how can I find out which of the the requisites I am missing?<br />
<br />
If anybody wants me to upload my map here so that you can see it and tell me whats wrong, I can do that.<br />
<br />
Also, why does assault cube even require these requisites? Its an open source game, I am hosting my own server, yet I cannot chose the map I want to play with my clan. It seems ridiculous.]]></description>
			<content:encoded><![CDATA[Recently when I upgraded to the newer version of Assault Cube, I realized one of the maps that I made that me and my friends always play does not meet the requisites to be played on multiplayer in the newer version.<br />
<br />
I did some research and found that Assault Cube now does not allow you to host a map on multiplayer if it has over 10,000 square cubes of open space, items to close to each other etc.<br />
<br />
I went through the process of remaking my entire map to fit these requirements, and yet still when I try to host my map on MY server, it gives me the message: "sorry, but your map does not meet the requisites to be played on multiplayer."<br />
<br />
So my question is, where can I find a full list of requisites required so that I can finally play my map with my friends. And how can I find out which of the the requisites I am missing?<br />
<br />
If anybody wants me to upload my map here so that you can see it and tell me whats wrong, I can do that.<br />
<br />
Also, why does assault cube even require these requisites? Its an open source game, I am hosting my own server, yet I cannot chose the map I want to play with my clan. It seems ridiculous.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Map&#93; ac_culvert1.1]]></title>
			<link>http://forum.cubers.net/thread-823.html</link>
			<pubDate>Sun, 05 Sep 2010 00:10:16 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-823.html</guid>
			<description><![CDATA[An updated ac_culvert for AssaultCube v1.1 or better, with a few minor fixes and some more details added here and there. Currently votable on <a href="http://www.randumkiwi.co.nz/weta/" target="_blank">|NZ|Weta</a>.<br />
<br />
<div style="text-align: center;"><img class="postimage" src="http://www.akimbo.in/files/uploads/1_72_1283644802.png" border="0" alt="[Image: 1_72_1283644802.png&#93;" /></div>
<br />
<span style="font-weight: bold;">Stats:</span><br />
<br />
 <span style="font-style: italic;">220 light<br />
 54 playerstart, 9 CLA, 8 RVSF, 37 FFA<br />
 7 pistol<br />
 7 ammobox<br />
 4 grenades<br />
 7 health<br />
 4 helmet<br />
 2 armour<br />
 1 akimbo<br />
 344 mapmodel, 223 clipped<br />
 5 ladder<br />
 2 ctf-flag, 1 CLA, 1 RVSF<br />
 46 sound<br />
 56 clip<br />
 133 plclip<br />
<span style="font-weight: bold;">total entities: 892</span></span><br />
<br />
<div style="text-align: center;"><a href="http://www.akimbo.in/files/index.php?act=view&amp;id=667" target="_blank"><img class="postimage" src="http://img20.imageshack.us/img20/313/fold0000.gif" border="0" alt="[Image: fold0000.gif&#93;" /><br />
<br />
<span style="font-weight: bold;">Download Culvert 1.1</span></a></div>
<br />
Enjoy! :)]]></description>
			<content:encoded><![CDATA[An updated ac_culvert for AssaultCube v1.1 or better, with a few minor fixes and some more details added here and there. Currently votable on <a href="http://www.randumkiwi.co.nz/weta/" target="_blank">|NZ|Weta</a>.<br />
<br />
<div style="text-align: center;"><img class="postimage" src="http://www.akimbo.in/files/uploads/1_72_1283644802.png" border="0" alt="[Image: 1_72_1283644802.png]" /></div>
<br />
<span style="font-weight: bold;">Stats:</span><br />
<br />
 <span style="font-style: italic;">220 light<br />
 54 playerstart, 9 CLA, 8 RVSF, 37 FFA<br />
 7 pistol<br />
 7 ammobox<br />
 4 grenades<br />
 7 health<br />
 4 helmet<br />
 2 armour<br />
 1 akimbo<br />
 344 mapmodel, 223 clipped<br />
 5 ladder<br />
 2 ctf-flag, 1 CLA, 1 RVSF<br />
 46 sound<br />
 56 clip<br />
 133 plclip<br />
<span style="font-weight: bold;">total entities: 892</span></span><br />
<br />
<div style="text-align: center;"><a href="http://www.akimbo.in/files/index.php?act=view&amp;id=667" target="_blank"><img class="postimage" src="http://img20.imageshack.us/img20/313/fold0000.gif" border="0" alt="[Image: fold0000.gif]" /><br />
<br />
<span style="font-weight: bold;">Download Culvert 1.1</span></a></div>
<br />
Enjoy! :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new weapon]]></title>
			<link>http://forum.cubers.net/thread-822.html</link>
			<pubDate>Sat, 04 Sep 2010 23:41:21 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-822.html</guid>
			<description><![CDATA[someone can make this weapon min with skin and everything please<br />
<br />
<img class="postimage" src="http://cubemedia.ign.com/cube/image/article/619/619485/medal-of-honor-european-assault-20050526045058655_640w.jpg" border="0" alt="[Image: medal-of-honor-european-assault-20050526...5_640w.jpg&#93;" /><br />
<br />
tanks]]></description>
			<content:encoded><![CDATA[someone can make this weapon min with skin and everything please<br />
<br />
<img class="postimage" src="http://cubemedia.ign.com/cube/image/article/619/619485/medal-of-honor-european-assault-20050526045058655_640w.jpg" border="0" alt="[Image: medal-of-honor-european-assault-20050526...5_640w.jpg]" /><br />
<br />
tanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Mapmodel creation]]></title>
			<link>http://forum.cubers.net/thread-819.html</link>
			<pubDate>Sat, 04 Sep 2010 15:21:45 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-819.html</guid>
			<description><![CDATA[What program(s) can I use to make my own mapmodels?]]></description>
			<content:encoded><![CDATA[What program(s) can I use to make my own mapmodels?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Maps from v1.0]]></title>
			<link>http://forum.cubers.net/thread-813.html</link>
			<pubDate>Fri, 03 Sep 2010 21:25:32 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-813.html</guid>
			<description><![CDATA[I just recently downloaded the newer version ( v1.1 ) of AC and the custom maps I had saved didn't transfer to the new version. If you know why can you please tell me, I did see parts from some threads that said there is a requirement for v1.1 maps. Do the custom maps from v1.0 not have the requirement for v1.1 or is it another reason? Also, if it is another reason is it possible to transfer the custom maps from v1.0 to v1.1?]]></description>
			<content:encoded><![CDATA[I just recently downloaded the newer version ( v1.1 ) of AC and the custom maps I had saved didn't transfer to the new version. If you know why can you please tell me, I did see parts from some threads that said there is a requirement for v1.1 maps. Do the custom maps from v1.0 not have the requirement for v1.1 or is it another reason? Also, if it is another reason is it possible to transfer the custom maps from v1.0 to v1.1?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ac_inca]]></title>
			<link>http://forum.cubers.net/thread-804.html</link>
			<pubDate>Thu, 02 Sep 2010 20:58:03 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-804.html</guid>
			<description><![CDATA[hello all<br />
<br />
i am boeufmironton, and my pleasure is to create maps.<br />
<br />
I just finish the beta of one: ac_inca.<br />
<br />
It looks like a inca temple partially destroyed and submerged.<br />
<br />
there are two previews :<br />
<br />
<img class="postimage" src="http://compagnie-urticaire.com/capture1.jpg" border="0" alt="[Image: capture1.jpg&#93;" /><br />
<br />
and:<br />
<br />
<img class="postimage" src="http://compagnie-urticaire.com/capture2.jpg" border="0" alt="[Image: capture2.jpg&#93;" /><br />
<br />
i created or changed 10 textures for that map and modified 5 mapmodels (just changing the skins)<br />
<br />
is it too heavy for a server ?<br />
<br />
I tryed to play with it using my own server, but my connection is really bad and it doesen't work.<br />
<br />
What must i do ? <br />
<br />
Thank's for your answer.<br />
<br />
I am french and do not speak english as well as i will. So, if you answer me, try to use some words i could understand.]]></description>
			<content:encoded><![CDATA[hello all<br />
<br />
i am boeufmironton, and my pleasure is to create maps.<br />
<br />
I just finish the beta of one: ac_inca.<br />
<br />
It looks like a inca temple partially destroyed and submerged.<br />
<br />
there are two previews :<br />
<br />
<img class="postimage" src="http://compagnie-urticaire.com/capture1.jpg" border="0" alt="[Image: capture1.jpg]" /><br />
<br />
and:<br />
<br />
<img class="postimage" src="http://compagnie-urticaire.com/capture2.jpg" border="0" alt="[Image: capture2.jpg]" /><br />
<br />
i created or changed 10 textures for that map and modified 5 mapmodels (just changing the skins)<br />
<br />
is it too heavy for a server ?<br />
<br />
I tryed to play with it using my own server, but my connection is really bad and it doesen't work.<br />
<br />
What must i do ? <br />
<br />
Thank's for your answer.<br />
<br />
I am french and do not speak english as well as i will. So, if you answer me, try to use some words i could understand.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ac_dust2]]></title>
			<link>http://forum.cubers.net/thread-802.html</link>
			<pubDate>Thu, 02 Sep 2010 19:55:20 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-802.html</guid>
			<description><![CDATA[hey so i was wondering if were aloud to have ac_dust2 in our maprot, i heard its banned, and then i heard only bs_dust2 is banned.. so can somone tell me if there both banned please?]]></description>
			<content:encoded><![CDATA[hey so i was wondering if were aloud to have ac_dust2 in our maprot, i heard its banned, and then i heard only bs_dust2 is banned.. so can somone tell me if there both banned please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.1.0.1 Map Editor Feedback / Reports]]></title>
			<link>http://forum.cubers.net/thread-772.html</link>
			<pubDate>Tue, 31 Aug 2010 13:30:28 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-772.html</guid>
			<description><![CDATA[This thread is more for the bug reports / fixes needed for the 1.1.0.1 map editor. Or to inform others of any drastic changes with it as it compares to 1.0.4's map editor. The overall goal is to help the upcoming releases. So anything you notice that doesn't seem to be working correctly in the new version's map editor.<br />
<br />
here is my first report...<br />
<br />
the map editor is not able to do heightfields like 1.0.4. Instead of pressing q on a heightfield area and only lowering or raising on a point of the cube it raises or lowers a couple points of one side of the cube. So what I do is begin my map and make my map's heightfields in 1.0.4 and then take the cgz file to the 1.1.0.1 to add my helmets and test and put geometry where i want access by crouch jumping.]]></description>
			<content:encoded><![CDATA[This thread is more for the bug reports / fixes needed for the 1.1.0.1 map editor. Or to inform others of any drastic changes with it as it compares to 1.0.4's map editor. The overall goal is to help the upcoming releases. So anything you notice that doesn't seem to be working correctly in the new version's map editor.<br />
<br />
here is my first report...<br />
<br />
the map editor is not able to do heightfields like 1.0.4. Instead of pressing q on a heightfield area and only lowering or raising on a point of the cube it raises or lowers a couple points of one side of the cube. So what I do is begin my map and make my map's heightfields in 1.0.4 and then take the cgz file to the 1.1.0.1 to add my helmets and test and put geometry where i want access by crouch jumping.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[mesh changing]]></title>
			<link>http://forum.cubers.net/thread-771.html</link>
			<pubDate>Tue, 31 Aug 2010 11:46:55 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-771.html</guid>
			<description><![CDATA[can someone tell which program good to use to change the mesh of ac weopons? i know how to change skins etc.<br />
ty]]></description>
			<content:encoded><![CDATA[can someone tell which program good to use to change the mesh of ac weopons? i know how to change skins etc.<br />
ty]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Andrez stuff]]></title>
			<link>http://forum.cubers.net/thread-766.html</link>
			<pubDate>Mon, 30 Aug 2010 21:49:29 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-766.html</guid>
			<description><![CDATA[Well, since many have their personal stuff thread.......<br />
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;"> - Mods - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/screenshot_62483gL4d.jpg" border="0" alt="[Image: screenshot_62483gL4d.jpg&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=80" target="_blank">Bullet time sniper</a> - The trail left by the sniper rifle will look like Matrix bullet-time...<br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/muzzle_5_1226250821.jpg" border="0" alt="[Image: muzzle_5_1226250821.jpg&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=189" target="_blank">New muzzleflash</a><br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/newfont_5_1229373377.jpg" border="0" alt="[Image: newfont_5_1229373377.jpg&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=202" target="_blank">Comic-Sans</a> (please, consider I did it manually, without TTF2Font or any other tool...)<br />
<br />
<br />
<img class="postimage" src="http://www.imagenerd.com/uploads/magnumscreen-RwKwA.jpg" border="0" alt="[Image: magnumscreen-RwKwA.jpg&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=354" target="_blank">Smith &#x26; Wesson Magnum</a> - My first weapon ever. Actually it's a model made by Xayzer for Sketchup and converted by myself for AC.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"> - Maps - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/ac_golden.jpg" border="0" alt="[Image: ac_golden.jpg&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=615" target="_blank">ac_golden</a> - A totally balanced map set in a golden temple.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"> - (Cr)Apps [Windows only&#93; - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/screen_5_1221843699.gif" border="0" alt="[Image: screen_5_1221843699.gif&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=124" target="_blank">Menù maker</a><br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/serverwiz2_5_1223983814.png" border="0" alt="[Image: serverwiz2_5_1223983814.png&#93;" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=172" target="_blank">Server Wizard Reloaded</a> (out of date)</div>
<br />
That's all......... There might be some other things around, but I have just posted what I consider 'my best'......<br />
<br />
Comments are welcome :D]]></description>
			<content:encoded><![CDATA[Well, since many have their personal stuff thread.......<br />
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;"> - Mods - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/screenshot_62483gL4d.jpg" border="0" alt="[Image: screenshot_62483gL4d.jpg]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=80" target="_blank">Bullet time sniper</a> - The trail left by the sniper rifle will look like Matrix bullet-time...<br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/muzzle_5_1226250821.jpg" border="0" alt="[Image: muzzle_5_1226250821.jpg]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=189" target="_blank">New muzzleflash</a><br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/newfont_5_1229373377.jpg" border="0" alt="[Image: newfont_5_1229373377.jpg]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=202" target="_blank">Comic-Sans</a> (please, consider I did it manually, without TTF2Font or any other tool...)<br />
<br />
<br />
<img class="postimage" src="http://www.imagenerd.com/uploads/magnumscreen-RwKwA.jpg" border="0" alt="[Image: magnumscreen-RwKwA.jpg]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=354" target="_blank">Smith & Wesson Magnum</a> - My first weapon ever. Actually it's a model made by Xayzer for Sketchup and converted by myself for AC.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"> - Maps - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/ac_golden.jpg" border="0" alt="[Image: ac_golden.jpg]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=615" target="_blank">ac_golden</a> - A totally balanced map set in a golden temple.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"> - (Cr)Apps [Windows only] - </span></span><br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/screen_5_1221843699.gif" border="0" alt="[Image: screen_5_1221843699.gif]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=124" target="_blank">Menù maker</a><br />
<br />
<br />
<img class="postimage" src="http://www.akimbo.in/files/uploads/serverwiz2_5_1223983814.png" border="0" alt="[Image: serverwiz2_5_1223983814.png]" /><br />
<a href="http://www.akimbo.in/files/index.php?act=view&amp;id=172" target="_blank">Server Wizard Reloaded</a> (out of date)</div>
<br />
That's all......... There might be some other things around, but I have just posted what I consider 'my best'......<br />
<br />
Comments are welcome :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new map not acceptable]]></title>
			<link>http://forum.cubers.net/thread-757.html</link>
			<pubDate>Sun, 29 Aug 2010 22:20:00 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-757.html</guid>
			<description><![CDATA[hey guys<br />
i have this strange little problem... when i try to make new map in coop i get all thing workin... but when i try to play this map it say that there is something wrong and therefore it cannot be played in MP... so i think it might be the size of the map. but some other maps which are in by default are much bigger and they still work. so i was wondering if any1 can tell me what is wrong and i must not do so the map will work in Multiplayer?]]></description>
			<content:encoded><![CDATA[hey guys<br />
i have this strange little problem... when i try to make new map in coop i get all thing workin... but when i try to play this map it say that there is something wrong and therefore it cannot be played in MP... so i think it might be the size of the map. but some other maps which are in by default are much bigger and they still work. so i was wondering if any1 can tell me what is wrong and i must not do so the map will work in Multiplayer?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[gun question]]></title>
			<link>http://forum.cubers.net/thread-756.html</link>
			<pubDate>Sun, 29 Aug 2010 21:56:39 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-756.html</guid>
			<description><![CDATA[is there any way to move the gun to a different spot on the screen without editing the model?]]></description>
			<content:encoded><![CDATA[is there any way to move the gun to a different spot on the screen without editing the model?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Passworded Menu]]></title>
			<link>http://forum.cubers.net/thread-753.html</link>
			<pubDate>Sun, 29 Aug 2010 19:33:03 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-753.html</guid>
			<description><![CDATA[I remember talking with someone about making a menu that you need a password to access... Who was that?<br />
I've got a few ideas that might work...]]></description>
			<content:encoded><![CDATA[I remember talking with someone about making a menu that you need a password to access... Who was that?<br />
I've got a few ideas that might work...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Script]]></title>
			<link>http://forum.cubers.net/thread-752.html</link>
			<pubDate>Sun, 29 Aug 2010 18:57:37 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-752.html</guid>
			<description><![CDATA[hey so i was just on the A&amp;D server in 1.04 and i loaded a kick and a message pops up saying like, the person im kicking has tked 7 people in this game, so is there a script i can like add to my server to do that?<br />
<br />
<br />
thanks]]></description>
			<content:encoded><![CDATA[hey so i was just on the A&amp;D server in 1.04 and i loaded a kick and a message pops up saying like, the person im kicking has tked 7 people in this game, so is there a script i can like add to my server to do that?<br />
<br />
<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No more public coop?]]></title>
			<link>http://forum.cubers.net/thread-751.html</link>
			<pubDate>Sun, 29 Aug 2010 17:09:37 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-751.html</guid>
			<description><![CDATA[I just noticed that typing /coop in public servers (in 1.1) gives an "Invalid vote" error. Has it been removed, disliked by server owners or just disabled as default? Is there a workaround that doesn't require setting up a server? Can someone create -- or direct me to -- a 2/3 player coop server w/o a password?]]></description>
			<content:encoded><![CDATA[I just noticed that typing /coop in public servers (in 1.1) gives an "Invalid vote" error. Has it been removed, disliked by server owners or just disabled as default? Is there a workaround that doesn't require setting up a server? Can someone create -- or direct me to -- a 2/3 player coop server w/o a password?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rifle Skin]]></title>
			<link>http://forum.cubers.net/thread-749.html</link>
			<pubDate>Sun, 29 Aug 2010 14:12:47 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-749.html</guid>
			<description><![CDATA[I modified the new rifle skin because I didn't like the colouring of the wood, so I did a bit of editing, mostly putting it through various filters, and I think it looks much cooler. Although, this is just my opinion. If anyone wants it I'll upload it to quadropolis (or akimbo).<br />
<br />
Here's a screenshot: <a href="http://img838.imageshack.us/i/20100829112437acshinetd.jpg/" target="_blank"><img class="postimage" src="http://img838.imageshack.us/img838/6365/20100829112437acshinetd.th.jpg" border="0" alt="[Image: 20100829112437acshinetd.th.jpg&#93;" /></a><br />
<br />
Download: <a href="http://akimbo.in/forum/viewtopic.php?t=599&amp;f=13" target="_blank">http://akimbo.in/forum/viewtopic.php?t=599&#x26;f=13</a><br />
<br />
Pl0x comment &amp; rate.<br />
<br />
Added some colour to the skin: <a href="http://img375.imageshack.us/i/20100829220938acminestd.jpg/" target="_blank"><img class="postimage" src="http://img375.imageshack.us/img375/7932/20100829220938acminestd.th.jpg" border="0" alt="[Image: 20100829220938acminestd.th.jpg&#93;" /></a><br />
<br />
It looks a lot like the original, but faded and with older metal. Me &lt;3s effects. Might actually do some real image editing now though.]]></description>
			<content:encoded><![CDATA[I modified the new rifle skin because I didn't like the colouring of the wood, so I did a bit of editing, mostly putting it through various filters, and I think it looks much cooler. Although, this is just my opinion. If anyone wants it I'll upload it to quadropolis (or akimbo).<br />
<br />
Here's a screenshot: <a href="http://img838.imageshack.us/i/20100829112437acshinetd.jpg/" target="_blank"><img class="postimage" src="http://img838.imageshack.us/img838/6365/20100829112437acshinetd.th.jpg" border="0" alt="[Image: 20100829112437acshinetd.th.jpg]" /></a><br />
<br />
Download: <a href="http://akimbo.in/forum/viewtopic.php?t=599&amp;f=13" target="_blank">http://akimbo.in/forum/viewtopic.php?t=599&f=13</a><br />
<br />
Pl0x comment &amp; rate.<br />
<br />
Added some colour to the skin: <a href="http://img375.imageshack.us/i/20100829220938acminestd.jpg/" target="_blank"><img class="postimage" src="http://img375.imageshack.us/img375/7932/20100829220938acminestd.th.jpg" border="0" alt="[Image: 20100829220938acminestd.th.jpg]" /></a><br />
<br />
It looks a lot like the original, but faded and with older metal. Me &lt;3s effects. Might actually do some real image editing now though.]]></content:encoded>
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			<title><![CDATA[Maps For Maprot]]></title>
			<link>http://forum.cubers.net/thread-747.html</link>
			<pubDate>Sun, 29 Aug 2010 12:35:56 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-747.html</guid>
			<description><![CDATA[hey so im looking for maps for my maprot, Ive got a good amount now, so now i was wondering if anyone would like their maps they have made on my maprot, if you do just post a screen of it here and the download and ill add it if its pretty good :D]]></description>
			<content:encoded><![CDATA[hey so im looking for maps for my maprot, Ive got a good amount now, so now i was wondering if anyone would like their maps they have made on my maprot, if you do just post a screen of it here and the download and ill add it if its pretty good :D]]></content:encoded>
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		<item>
			<title><![CDATA[Custom Maps for severs]]></title>
			<link>http://forum.cubers.net/thread-745.html</link>
			<pubDate>Sun, 29 Aug 2010 03:24:11 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-745.html</guid>
			<description><![CDATA[FIXED...<br />
The /packages/maps/official folder was totally messed up. Got a good copy of it and now ppl can spawn in it<br />
<br />
=======================================================================<br />
<br />
None of them (ac_arid, ac_werk) allow players to spawn.<br />
"Awaiting permission to spawn. Don't Panic"<br />
<br />
I have put the custom maps in the /packages/maps/servermaps/ folder<br />
and even made an incoming folder if people want to sendmap.<br />
<br />
It's very odd, because some players can enter a map (ac_africa) and some cannot which leads me to believe that the clients either dont have the map<br />
or has an older version of it.<br />
<br />
But this is not the case as ppl have been able to play the maps aforementioned<br />
on other servers.<br />
<br />
- EDIT :: The log says this for some clients who don't have the map<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>unarmed is on the wrong map: revision 5/15556 &lt;----<br />
Aug 28 22:21:54 Game start: last swiss standing on ac_arid, 1 players, 10 minutes, mastermode 1, (map rev 1/15537, official, 'getmap' not prepared)</code></div></div>
<br />
But i have downloaded the community map pack believed to be the latest.<br />
How can I remedy this? Can clients have the custom map auto downloaded?<br />
<br />
Thanks in advance]]></description>
			<content:encoded><![CDATA[FIXED...<br />
The /packages/maps/official folder was totally messed up. Got a good copy of it and now ppl can spawn in it<br />
<br />
=======================================================================<br />
<br />
None of them (ac_arid, ac_werk) allow players to spawn.<br />
"Awaiting permission to spawn. Don't Panic"<br />
<br />
I have put the custom maps in the /packages/maps/servermaps/ folder<br />
and even made an incoming folder if people want to sendmap.<br />
<br />
It's very odd, because some players can enter a map (ac_africa) and some cannot which leads me to believe that the clients either dont have the map<br />
or has an older version of it.<br />
<br />
But this is not the case as ppl have been able to play the maps aforementioned<br />
on other servers.<br />
<br />
- EDIT :: The log says this for some clients who don't have the map<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>unarmed is on the wrong map: revision 5/15556 &lt;----<br />
Aug 28 22:21:54 Game start: last swiss standing on ac_arid, 1 players, 10 minutes, mastermode 1, (map rev 1/15537, official, 'getmap' not prepared)</code></div></div>
<br />
But i have downloaded the community map pack believed to be the latest.<br />
How can I remedy this? Can clients have the custom map auto downloaded?<br />
<br />
Thanks in advance]]></content:encoded>
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		<item>
			<title><![CDATA[Alternative mod]]></title>
			<link>http://forum.cubers.net/thread-718.html</link>
			<pubDate>Thu, 26 Aug 2010 16:53:04 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-718.html</guid>
			<description><![CDATA[Here is a big mod that has several mods included, even many sounds replaced.<br />
I future i want to replace the ambient noise with some distant battle sounds and such.<br />
Hand models are makkes as usual.<br />
Its work i done before.<br />
AR15 model and gerber knife included also dopemod for pistol.<br />
Unpack into /packages/ folder.<br />
Might be fun for people that havent tried any of the mods.<br />
<br />
I suggest that you backup your whole assault directory first if you want to go back to original.<br />
Just do a rar off the complete assaultcube directory.<br />
<br />
Technical correctness questions should be avoided.<br />
You either like it or not.<br />
<br />
<a href="http://www.mediafire.com/file/jf14byudkxbkb5e/Bigmod.rar" target="_blank">http://www.mediafire.com/file/jf14byudkx...Bigmod.rar</a>]]></description>
			<content:encoded><![CDATA[Here is a big mod that has several mods included, even many sounds replaced.<br />
I future i want to replace the ambient noise with some distant battle sounds and such.<br />
Hand models are makkes as usual.<br />
Its work i done before.<br />
AR15 model and gerber knife included also dopemod for pistol.<br />
Unpack into /packages/ folder.<br />
Might be fun for people that havent tried any of the mods.<br />
<br />
I suggest that you backup your whole assault directory first if you want to go back to original.<br />
Just do a rar off the complete assaultcube directory.<br />
<br />
Technical correctness questions should be avoided.<br />
You either like it or not.<br />
<br />
<a href="http://www.mediafire.com/file/jf14byudkxbkb5e/Bigmod.rar" target="_blank">http://www.mediafire.com/file/jf14byudkx...Bigmod.rar</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Automatic map rot]]></title>
			<link>http://forum.cubers.net/thread-703.html</link>
			<pubDate>Wed, 25 Aug 2010 09:48:33 +0000</pubDate>
			<guid isPermaLink="false">http://forum.cubers.net/thread-703.html</guid>
			<description><![CDATA[hey so i remember someone posted a site that makes the maprot codes for you and you just paste it into your maprot config file, on the site all you do is type the name of the map, the mode, time and players and it makes the code, if anyone knows that site can you please send me the link, thank you :D<br />
<br />
<br />
- edit nevermind i found it,<br />
<br />
by the way is there a way i can delete my topics so i don't have to edit them?]]></description>
			<content:encoded><![CDATA[hey so i remember someone posted a site that makes the maprot codes for you and you just paste it into your maprot config file, on the site all you do is type the name of the map, the mode, time and players and it makes the code, if anyone knows that site can you please send me the link, thank you :D<br />
<br />
<br />
- edit nevermind i found it,<br />
<br />
by the way is there a way i can delete my topics so i don't have to edit them?]]></content:encoded>
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