27 Nov 16, 02:46PM
more stuff to test in "next" https://github.com/assaultcube/AC/commits/next
gameplay:
* improve damageindicator (now shows eight directions)
* new ktf flag direction indicator
* fix sliding along corners
* optional high-res player skins (implemented as mod-package)
general:
* HUD fixes
* official maps converted to map format 10 (including countless fixes)
* enable the keyboard settings menu to handle multiple binds
* cleanup new_content map
map features:
* include map license and license-comment in map header
* add per-map overrides to disable graphics features (nowaterreflect|limitwaveheight|nostencilshadows)
* allow custom mapmodels to depend on other custom mapmodels
map editor:
* new keybind to scroll the console by mousewheel
* new commands to sort and deduplicate model-, texture- and sound-slots in map configs
* optionally show ladder entities in edit mode
* new map checks and statistics menu
* add stairs to edit menu
* new menu for edit mode key binds
* allow more edit commands in coop edit (arch, slope, stairs, edittag, edittagclip, selectionrotate, selectionflip, copy, paste, undo, redo and selectionwalk)
* new custom arch prefab editor (including measuring tool to create prefabs from existing maps)
* add todo list for entities
* add batch map conversion tools https://github.com/assaultcube/AC/commit/c5065cddaa4
cubescript:
* pass arguments to and deliver results from script files
* add cubescript commands for binary arithmetic
Check https://github.com/assaultcube/AC/commits/next to see all changes.
(And keep in mind, the last line of the first post still applies...)
gameplay:
* improve damageindicator (now shows eight directions)
* new ktf flag direction indicator
* fix sliding along corners
* optional high-res player skins (implemented as mod-package)
general:
* HUD fixes
* official maps converted to map format 10 (including countless fixes)
* enable the keyboard settings menu to handle multiple binds
* cleanup new_content map
map features:
* include map license and license-comment in map header
* add per-map overrides to disable graphics features (nowaterreflect|limitwaveheight|nostencilshadows)
* allow custom mapmodels to depend on other custom mapmodels
map editor:
* new keybind to scroll the console by mousewheel
* new commands to sort and deduplicate model-, texture- and sound-slots in map configs
* optionally show ladder entities in edit mode
* new map checks and statistics menu
* add stairs to edit menu
* new menu for edit mode key binds
* allow more edit commands in coop edit (arch, slope, stairs, edittag, edittagclip, selectionrotate, selectionflip, copy, paste, undo, redo and selectionwalk)
* new custom arch prefab editor (including measuring tool to create prefabs from existing maps)
* add todo list for entities
* add batch map conversion tools https://github.com/assaultcube/AC/commit/c5065cddaa4
cubescript:
* pass arguments to and deliver results from script files
* add cubescript commands for binary arithmetic
Check https://github.com/assaultcube/AC/commits/next to see all changes.
(And keep in mind, the last line of the first post still applies...)