12 Dec 12, 03:36PM
Ok lads i've fixed the logging error.
To fix it so kill messages are properly recorded on the server you need to edit server.cpp, line 1495
The line currently reads:
It should read:
The issue was killmessage(gun) is not sending the boolean letting the function know it needs to return the gib message.
Hope this gets patched, otherwise logs will look a bit funny :P
To fix it so kill messages are properly recorded on the server you need to edit server.cpp, line 1495
The line currently reads:
[SELECT ALL] Code:
if(!suic) logline(ACLOG_INFO, "[%s] %s %s%s %s", actor->hostname, actor->name, killmessage(gun), tk ? " their teammate" : "", target->name);
It should read:
[SELECT ALL] Code:
if(!suic) logline(ACLOG_INFO, "[%s] %s %s%s %s", actor->hostname, actor->name, killmessage(gun, gib), tk ? " their teammate" : "", target->name);
The issue was killmessage(gun) is not sending the boolean letting the function know it needs to return the gib message.
Hope this gets patched, otherwise logs will look a bit funny :P