11 Dec 12, 02:16PM
(This post was last modified: 11 Dec 12, 03:12PM by MykeGregory.)
1.2.0.0 changelog Wrote:*Knife fully ignores armor^^ Thats one sexy changelog..
*New gamemodes Team Last Swiss Standing / Team Pistol Frenzy
*Now using ANIM_REVERSE for playermodels going backward.
*New menuitems in the Keyboard menu, for looking up keybinds, and enabling/disabling the old editing binds system.
*rewind - Rewinds a demo by x seconds. Forwards if x is negative.
Although i think '/onHit' has not been added to the 'Cubescript' section on the log. Please advise?
Quote:*Textures can now have a non-default scale, definable through the texture command.This will prevent THIS problem from happening, which is great news for mappers! How do i use this?
EDIT AGAIN:
Also what does 'name highlight colour' do?
Also, i bind C and X as my weapon change buttons, when i used to bind them it would not effect mapping in anyway because they would still work as raise/lower cube buttons, but it dousnt work anymore.. I suppose i could use my scroll wheel, BUT ITS NOT THE SAME DAMN IT! lol.